package bingo.shared; import java.awt.*; import javax.swing.*; // Used by the game keeper to show its current status. // Not thread-safe, so call updateStatus from the AWT thread. XXX public class GameStatusLabel extends JLabel implements GameListener { //public class GameStatusLabel extends Label implements GameListener { static protected String initialStatusString = "Watch this space for game status information."; public GameStatusLabel() { super(initialStatusString, LEFT); try { new GameListenerThread(this).start(); } catch (java.io.IOException e) { //XXX: what to do? System.err.println("IOException when starting GameListenerThread."); } } public void updateStatus(String message) { setText(message); } //public Dimension getMaximumSize() { //Dimension d = getPreferredSize(); //d.width = Short.MAX_VALUE; //return d; //} }