PROJECT TITLE : PUZZLE (SCRABBLE-GAME)
NAME AND WEB PAGES OF PROJECT TEAM:
- DHIRAJ KUMAR AGRAWAL
(kdhiraj@iitk.ac.in)
- ASHUTOSH KUMAR SRIVASTAVA
(ashuks@iitk.ac.in)
- VIKAS SIKERVAR
(svikas@iitk.ac.in)
NOBLE GUIDER:
-------------
TUTOR : Mr.
SHILADITYA BISWAS
T.A. : Mr. ASHWIN AGGRAWAL &
T.A. : Mr. AHMAD
KAMAL
MOTIVATION :
----------
ONCE I HAD PLAYED
THE GAME IN MY CHILDHOOD DAYS THAT
INSPIRED ME A LOT AND THE ENTHUSIAST IN
ME MADE ME
TO CHOSE & WORK ON THIS PROJECT
PURPOSE OF PROJECT:
------------------
TO
FAMILIARIZE OURSELVES WITH THE USE OF COMPUTER INTERFACE.
TO DO INNOVATIVE
JOB.
VERSION or DATE:
---------------
23RD SEP
'02
HOW TO START THIS PROJECT:
-------------------------
BY DEFINING VARIOUS CLASSES AND METHODS
FOR DOING THE FOLLOWING JOBS.
1.> PREPARING A TABLE FOR THE GAME
2.>USERS ENTRY
3.>DICTIONARY OF WORDS
4.>SEARCH FOR THE
VALIDITY OF THE WORD
5.>MARKING AS THE MARKS ALLOTED TO THE WORDS
6.>SEQUENCE OF WORD TO BE FORMED
7.>PRINTING SCORE
8.>ENTERED WORDS WILL NOT BE CHANGED
USERS INSTRUCTION
-----------------
USER
ARE GIVEN A PLENTY SET OF ALPHABETS WHICH HE CAN MAKE USE OF,FOR PLAYING THE
GAME AND GETTING A GOOD SCORE .HE HAS TO FORM THE WORD BY THE ALPHABETS GIVEN.
HE SHOULD NOT FORM THE WORDS EITHER IN THE RIGHT TO LEFT MANNER OR BOTTOM TO
TOP MANNER. INSTEAD HE SHOULD FORM WORDS SIDEWAYS OR UPRIGHT DOWN.
-------------------
____________________________
|***|***|_Y_|_E_|_S_|***|_D_|
|___|___|_5_|_2__|_1_|___|_4_|
|***|***|***|_N_|_O_|_T_|_O_|
|___|___|___|_1_|_2__|_3_|_2_|
HERE SUPPOSE FIRST USER ENTER A NUMBER 'Y' IN THE 3RD POSITION AND
OTHER USER ENTER 'S' IN THE 5TH POSITION OF THE FIRST ROW.THE FIRST USER MAY
MAKE A WORD 'SO' THEN WORDS LIKE 'NO','NOT','DO' AND 'TO' CAN ALSO BE FORMED.
MORE-OVER THE POINTS ALLOTED TO EACH LETTER WILL BE GIVEN TO THE PERSON WHO
FORMS THAT WORD.THE ONE HAVING THE MAXIMUM NO. OF POINTS IN THE LAST WINS THE
GAME.
USER1 | USER2
----- | --------
8(YES) | 3(SO)
3(NO)_ | 6(NOT)
5(TO)_ | 6(DO)
______ | _______
__16__ |
___15__
THUS 'USER1' WINS THE GAME IF IT WAS OF THE LENGHT SHOWN
AND IF THE GAME WAS ENDED.
THE USE OF GRAPHICS WILL MAKE THE GAME LOOK
FASCINATING.