Gagandeep Singh Y2144 (gagands@iitk.ac.in) | |
Piyush Ranjan Y2262 (piyush@iitk.ac.in) |
TV Prabhakar (tvp@iitk.ac.in) |
Inspiration:
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We don't have much knowledge about programming and have recently learnt it in this course. We wanted to make a game as it will be an instructive and exciting experience which is the sole aim of introducing projects in this course.We saw some games on the net and played many of them. We liked this game very much. so we have taken up this project. |
Sample I/O
Our game will play according to the standard rules of the game.This game will be played on a 8X8 board .It will use calculus to maximize the profit from the move.
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Rules of
the game
Each player takes 32 discs and chooses one colour to use throughout the game.Black places two black discs and White places two white discs as shown in Figure 1. The game always begins with this setup.
Figure:1
A move consists of "outflanking" your opponent's disc(s) , then flipping the outflanked disc(s) to your colour. To outflank means to place a disc on the board so that your opponent's rows of discs is bordered at each end by a disc of your colour. (A row may be made up of one or more discs).
Here's one example: White disc A was already in place on the board. The placement of white disc B outflanks the row of three black discs.
White flips the outflanked discs and now the row looks like this:
Our project will use user friendly GUI .We 'll use Java libraries such as swing for this purpose.
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