Project: DRAGON BALL
AIM:To make the program of a well known game called "DRAGON BALL" in java
language in which a dragon catches a ball by its motion.
Project Partners
AKSHANSH AGARWAL
(akshansh@iitk.ac.in)
link to Akshansh
VAIBHAV MAHESHWARI
(vaibhavm@iitk.ac.in)
link to Vaibhav
TUTOR: Dr. T.V.PRABHAKAR(tvp@cse.iitk.ac.in)
SAMPLE INPUT OUTPUT
Input: In this game 4 keys are used. Which are known as ARROW KEYS. Each
key
moves the dragon in the direction of the arrow.
Output: Dragon moves on the screen according to the direction of arrowkey
and continues to move in that direction untill the player does not presses
another key. There is a ball on the screen which the dragon has to swallow. As
the dragon swallows it another ball appears on the screen. Each time as the ball
appears the user will have to try for the dragon to eat the ball. If the user is
succeeds in getting the ball swallowed by the dragon, the length of the dragon
increases by a certain amount and if in doing this if the dragon collides with
the walls the dragon will die and the user has lost the game.
If the user succeeds then the another ball appears and the dragon has to
swallow the another ball and after swallowing about 10 - 15 balls the user
passes that difficulty level and the next difficulty level starts.
In the next difficulty level the number of obstructions(walls) may increase
or the number of balls to swallow to cross the level or both may
increase.
ABOUT THIS GAME