Project: DRAGON BALL

AIM:To make the program of a well known game called "DRAGON BALL" in java language in which a dragon catches a ball by its motion.

Project Partners

AKSHANSH AGARWAL

(akshansh@iitk.ac.in)
  • link to Akshansh

    VAIBHAV MAHESHWARI

    (vaibhavm@iitk.ac.in)
  • link to Vaibhav

    TUTOR: Dr. T.V.PRABHAKAR(tvp@cse.iitk.ac.in)

    SAMPLE INPUT OUTPUT

    Input: In this game 4 keys are used. Which are known as ARROW KEYS. Each key

    moves the dragon in the direction of the arrow.

    Output: Dragon moves on the screen according to the direction of arrowkey and continues to move in that direction untill the player does not presses another key. There is a ball on the screen which the dragon has to swallow. As the dragon swallows it another ball appears on the screen. Each time as the ball appears the user will have to try for the dragon to eat the ball. If the user is succeeds in getting the ball swallowed by the dragon, the length of the dragon increases by a certain amount and if in doing this if the dragon collides with the walls the dragon will die and the user has lost the game.

    If the user succeeds then the another ball appears and the dragon has to swallow the another ball and after swallowing about 10 - 15 balls the user passes that difficulty level and the next difficulty level starts.

    In the next difficulty level the number of obstructions(walls) may increase or the number of balls to swallow to cross the level or both may increase.

    ABOUT THIS GAME