WELCOME TO THE PROJECT PROPOSAL

TOPIC CHOSEN

Projectile simulation

STUDENTS INVOLVED

  • SUBHRAJIT BANERJEE (subrajit) -B4
  • PRITHU SAH (prithu) -B3

  • TUTORS NAME :- HARISH KARNIK AND A.PABREJA.

    OBJECTIVE

    In this project we are going to present the projectile motion .We will make a game based on the concepts involved in the projectile motion.We will try to bring out the various aspects of it-such as effect on the trajectory of changing the velocity of launching or changing the angle of projection etc. The main objective of the project is to develop an understanding of the basic principles of PROJECTILE MOTION for a beginner in the field of 2-DIMENSIONAL motion.He can develop his skills by playing games of our project and can have a good learning experience.

    MAIN SUB PARTS INVOLVED

  • 1. BULLS EYE.
  • 2. COLLISION COURSE.
  • 3. MOTION IN MID AIR.
  • 4. PROJECTILE ON SLANTING PLANE.
  • 5. INFORMATION REGARDING TRAJECTORIES.

    DETAILS OF SUBPARTS.

    Click here to see the details of the sub parts.

    REFERENCES

  • lectureonline.cl.msu.edu
  • library.thinkquest.org
  • webphysics.ph.msstate.edu
  • www.joshluben.newsmagic.com
  • lib.hut.fi

    MOTIVATION

    We were motivated in doing this project by our senior students projects on the same topic.We had a discussion with a 2nd year student named Rituraj Singh (BT EE) who guided us on this topic .He gave us few guidelines on the sub parts which we should develop to make a good project.

    SAMPLE INPUT - OUTPUT

    FOR THE FOLLOWING INPUT:(BASIC CASE)



  • 1.INTIAL VELOCITY = 100 m/s.
  • 2.ANGLE OF PROJECTION = 30(DEGREES).
  • 3.GRAVITY = 10m/(s*s).
  • 4.TIME = 4s.

  • THE OUTPUT WILL BE AS FOLLOWS:

  • 1.TIME OF FLIGHT = 10s.
  • 2.RANGE = 866.025m.
  • 3.MAXIMUM HEGHT ATTAINED = 125m.
  • 4.HORIZHONTAL VELOCITY (AT T=4s) = 86.605m.
  • 5.VERTICAL VELOCITY (AT T=4s) = 10m/s.
  • 6.X CO-ORDINATE (AT T=4s) = 346.42m.
  • 7.Y-CO-ORDINATE (AT T=4s) = 120m.