THE GAME OF OTHELLO
PROJECT PARTNERS
PROJECT TEAM
ANKUR SAXENA
CHANDRA MOHAN THAKUR
JAYAM CHANDRA
THE PROJECT
Our project deals with two aspects .
- 1) Presents an interface for two players to play confined to the rules of
the game.
- 2) Invites the player to play with the computer and take up the challenge
of beating the computer
- RULES OF THE GAME
- 1. Each player chooses one color to use throughout the game.
- 2. Black places two black discs, and White places two white discs on the
board as shown in Figure 1. The game always begins with this set-up.
- 3. Players choose who goes first
- 4. A move consists of taking a disc from the compartment and placing it so
that it completes the outflanking of one or more opposite color discs, then
flipping the outflanked disc(s) over to your color. For example, white disc A
is already in place on the board. By the placement of white disc B, the black
row of discs has been outflanked. Thus. all the captured discs are flipped and
this row becomes . . .
- 5. A PLAYER MUST ALWAYS OUTFLANK HIS OPPONENT AND FLIP AT LEAST ONE
OPPOSING DISC IN ORDER TO MOVE. If he cannot make a move, he loses his turn
and his opponent moves.
- 6. A disc may outflank any number of opposing discs in one or more rows.
(A row may be one disc or many discs in a straight line.)
- 7.A disc may outflank in any direction: horizontal, vertical, diagonal,
forward or backward.
- 8. A disc may outflank in any number of directions at the same time.
(Theoretically, it is possible to flip in up to 8 directions at once.) DISCS
MAY ONLY BE FLIPPED AS A DIRECT RESULT OF A MOVE.
- 9. The game is over when the board is entirely filled with discs, or when
it is not possible for either player to move (i.e., out flank an opponent's
row and flip an opponent's disc), or when the board is filled (or partially
filled) with all one color. At this point, discs are counted up. The player
with the most discs is the winner.